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Update 1.12 und neuer Content für Modern Warfare erschienen

Update 1.12 und neuer Content für Modern Warfare erschienen

Wie wir euch bereits gestern berichtet haben erschien am gestrigen Abend, ein neues Update zu Call of Duty: Modern Warfare. Dieses beinhaltet neben einigen Verbesserungen, einiges an neuem Content. Die Changelog des Updates mit der Version 1.12, haben wir einmal für euch bereitgestellt.

Changelog Modern Warfare Update 1.12

Das neuste Update zu Modern Warfare fällt einmal mehr und zum Leidtragen von vielen, wieder sehr groß aus. Die Größe des Downloads beträgt auf der PlayStation 4 10,2 GB, 14 GB auf der Xbox One und schlappe 15 GB für den PC. Wie bereits erwähnt erwarten euch neben einigen Fixes und Verbesserungen, ebenfalls einiges an neuem Content.

Die Patch Notes des Updates von gestern Abend, sehen wie folgt aus:


New Operator: Nikto
New Maps!
Winter Docks (Winter themed ‘Docks’ 2v2 map)
Playlist Update!
Vacant and Shipment 24/7
Gunfight is back!
New Special Operation! “Strongbox”
New Classic Special Operation Missions! “Disinform” and “Bomb Squad”
Fix for a bug that could players to be stuck in a “Update requires restart” loop
Fix for a bug where creating a custom mode could prevent access to private match game mode options
Fix for players disconnecting and experiencing the “TURTLE” error code
Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there weren’t any new items to view
Implemented fixes for various exploits and boosting techniques
Fix for some players experiencing a ‘drift’ while using an Xbox controller
Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
Fixed an issue where Care Packages could fall through the roof of various buildings in Port
Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed-in view when using on Aniyah Palace
Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
Fix for watches not appearing in modes with preset loadouts
Added a new menu that allows players to launch a specific Trial
Fixed a bug that caused keybinds to reset to their default values
Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)

Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller

For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
For Controller, when this feature is enabled in the Options menu, it can be activated in game by pushing the movement stick forward twice

Keyboard and Mouse

Improved navigation in the Store and Battle Pass menus
Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid


Footsteps: reduced audible range of 3rd person footsteps
Increased occlusion on footsteps
Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
Fix for air vehicles not occluding properly
General occlusion adjustments to all air vehicles
Fix for knife impact sounds missing from kill cams


Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance
Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine


Several fixes were implemented to prevent crashes and improve stability

Special Operations: Survival

Various exploit fixes

Classic Special Operations:

Fixed a bug where players were receiving inconsistent amounts of XP

Fix for rank up UI splashes no working as intended
When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
Added the reward players could earn if completing an Operation within the playlist menu
Reduced the lethality of non-car explosives
Adjustments to spawns for Hardpoint

Search and Destroy:

Fix for a bug where the defending team could see the bomb carrier objective icon
With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed

COD Caster

Added an in-game data view to display various stats
Implemented support for Domination

Quelle: Infinity Ward / CoDInfoBase

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